An Odd, Unique, and Wonderful Fantasy

The Circus of Dr. Lao, by Charles G. Finney

The Circus of Dr. Lao is a haunting, bizarre and enigmatic literary experience completely unlike anything I’ve ever read. I loved every single page of this strange tale, but I’ll be damned if I know what it’s all about.

Which brings to mind this question: do you have to understand something to like it?

The premise is deceptively simple: a circus, emcee’d by the eponymous Dr. Lao (a Chinaman, we are told by the author in the baffling appendix, in case there was any doubt), pulls into the small Arizona town of Abalone. The circus makes itself known to the town people by way of parade, thus enticing them and piquing their curiosity. As the circus proper opens its doors, the various town people visit, and one-by-one they are treated to sights and sounds of an otherworldly manner, until the climactic finish leaves them (and this reader) mostly flummoxed and mystified.

Finney works wonders with words, and crafts an introduction worthy of all praise. I wouldn’t be surprised if Stephen King was influenced by this novel’s opening pages for his own novel Under the Dome, as he utilizes a similar tactic in introducing readers to the characters and the setting. As the parade ambles through Abalone’s streets, Finney details each of the main characters’ reactions to what he or she is seeing: there is the thing that is either a man (a Russian?) or a bear, or maybe both, or maybe neither; a golden ass; a satyr; a sea serpent; a green, bushy leaf-colored dog; and all kinds of seemingly-real monsters and freaks.

But they can’t be real; or can they? They must be fakes. Right? I mean just look at the way that dog is cheaply painted with green paint! And that sea serpent is obviously just a giant snake! Did that old Chinaman really cover that donkey with gold tin foil? Did you see that bear? You mean that man? No, the bear. That wasn’t a bear; it was a Russian!

Confusion sets in. The people don’t know what to think of what they are seeing. Dr. Lao has successfully layered the obfuscation, and so has Finney. The reader feels the same confusion as the characters, and thus our own curiosity-bone is tickled and toyed with.

There are many, many layers to The Circus of Dr. Lao, and, as each is peeled away, Finney simply introduces more oddities and questions. The story itself deals with sexual deviancy, occult worship, the power of suggestion, the fear of otherness, and the self-discovery of truth, and sometimes we don’t like what we learn. As each character comes face-to-face with one of the all-to-real-freaks, he learns a bit about himself and the world, about the things that dwell beneath the surface of normality, about the mysteries of the universe.

*****

A living thing should either create or destroy according to his capacity and caprice, but you, you do neither. You only live on dreaming of the nice things you would like to have happen to you but which never happen…. I cannot see the purpose in such a life. I can see in it only vulgar, shocking waste.

*****

And what’s more, the weirdest part of the book is found in the appendix (coming right after one of the most incredibly befuddling endings I’ve ever experienced), entitled: “The Catalogue (an explanation of the obvious which must be read to be appreciated)”. In this mysterious addendum, Finney describes every character that appears in the book, and many that don’t, sub-divided into sections including sex and archetype, animal and deity, and so on.

This novel has haunted me for weeks, and I doubt it will leave the recesses of mind any time soon. It is, indeed, like many have said, a masterpiece of fantasy. It is rare to read something truly different and unique, but Finney’s The Circus of Dr. Lao is such a thing, and it is simply a treasure to be cherished.

You’ve Sunk My Opinion of You…Even Lower

Thoughts on the Battleship Trailer

They did it. Here, in this trailer, is visual proof that Hasbro has financed an actual film that is actually based on the board game Battleship. There are real actors in this trailer–like Liam Neeson, and that Skarsgard guy who’s vamping in the True Blood series. There are working special effects, including a big extraterrestrial spaceship that jumps around like a metallic grasshopper. There are battleships. Like, a whole fleet of them.

Hello IMDb, tell me more. Wow: a projected budget of $200 million marbles. And Rihana is going to be in this. All of that is just, just…wow.

I’m trying to imagine how this happened:

HASBRO EXEC: We’re rich! Thank you Optimus! Thank you Michael Bay! Bring on Battleship!
PETER BERG: Well, Dune didn’t work out, and this could have a lot of sci-fi potential here…
LIAM NEESON: Pay me big money bitches.
RIHANNA: Yes, I will wear a bikini…if you pay me big money.
LN: Bitches.
R: Bitches.
LN: That’s how we do it!

How this actually happened: people like me went to the theater and paid real money to sit down and watch the Transformers movies. Hasbro hit it big. Hasbro looked at their intellectual property, connected the dots from toys to sci-fi, and drew Battleship from their repertoire. Presto: a 2012 tentpole is born.

This is partly my fault, and I am sorry. When I went to go see Transformers—even though I never once in my life ever thought to myself, “Gee, you know what someone needs to do? They need to make a live-action Transformers movie.”—I thought I was just playing along. It’s just a big sci-fi movie about robots thrashing on each other: what’s the harm in that?

The harm is evident in the above trailer—and after Hasbro makes another killing with this one, they will ignore the metric ton of unique and novel scripts that reside in some untouchable purgatory and they will pull out another toy/game-based movie, throw a bunch of money at it, and package it for sale.

This is why that I am hereby boycotting Battleship. Yes, the damage is done, the film nearly made and the money spent—but I will be damned if I contribute to this sort of thing again. I don’t care if the movie ends up with a stellar RT rating. If Ebert goes into an apoplexy and gives it two thumbs up and writes his review in all caps and declares OMG SEE IT IN 3D!!1!!11!—I don’t care. If someone gets me blatto and drags me to a showing, I will puke in their popcorn, thank them for the free booze, and then stagger into an adjoining theater that’s playing the latest coming-of-age what-does-love-actually-mean gooey glop-fest out of spite.

Forget it Hasbro: you lost me at Battleship.

Cowboys and Ninja

Within the first two minutes of The Warrior’s Way, we get a narrator telling his tale, an assassin carving his way through masked assailants, heavy metal music, and this guy:

"I have the greatest profile shot. Ever."

At 3:00 in the AM on the tail-end of a social night, the message was clear: the people behind this film know their genres and their audience, and they want the latter to have fun. My ears, as the narrator (is that Geoffrey Rush? Yep: sounding like a close relative to his pirate character) requests, were open.

Our assassin hero is a dark, stoic man named Yang. After defeating the best swordsman in the world and taking over his title, Yang calls it quits on the cusp of an important mission, abducts a very important infant, and then heads across the ocean to the American West (like a lone wolf har har) for reasons that escape me now. He reaches a town that has sprung up around the remnants of a once-traveling circus (surprise: everyone here is weird!), finds a niche for himself, and settles into a routine that includes cleaning clothes, cultivating a flower garden in the desert, and training a young red-head (feisty, of course; what other kinds of reds are there?) how to “learn the sword,” as she puts it.

This looks familiar...

This is where the meditative connotations of the title take over and the story and characters put on some flesh and fat so that, when the later killings commence, there are reasons to care who fights and who dies. Thanks to some decent, emotive acting on the part of the two leads, Jang Dong Gun and Kate Bosworth, along with solid cinematography and some catchy music, The Warrior’s Way mostly succeeds in this effort, and makes a tired story convention (wicked bad ass finds momentary peace) worth following again.

Of course, it all comes down to more killing and clear examples of just how awesome our hero is, and The Warrior’s Way offers these in a long-winded climax with some novel set-ups—loved that bit with the Ferris wheel—and smart editing that makes it easy to see who’s shooting/blowing up/stabbing/slicing/beheading whom. On the swordplay note, I liked how the cinematography incorporated the “hero-moves-faster-than-everyone-else” style (a la Azumi) while keeping to clean framing and logical sequencing.

"Gentlemen, this is called a machine gun."

Is this genre-breaking material? No—but it is fun, and the perfect kind of film to watch on a laptop with headphones, as I did. It is notable that a leading Asian man has a dalliance with a Western woman on screen, though, alas, their romance is cut short after a sultry kiss by the return of a psycho bad guy, thereby nipping this multi-racial exception at a point just past Bollywood boundaries. The film also deserves applause for mixing ninja and cowboys without exposition or info-dumping: they stand side-by-side on-screen because that is where the story goes, and they fight for similar reasons. The Warriors Way is the kind of solid B movie that I would like to see more of in genre cinema: earnest, comfortable with its small-fry stature, and just reckless enough with stereotypes to be fun.

Judging a Book By Its Cover

People often say that you can’t judge a book by its cover, and I often disagree. As a matter of fact, I’ve purchased many books that I love solely because of their covers. A somewhat recent example is J.M. McDermott’s The Last Dragon:

The cover is amazing, especially in the realms of modern genre fiction. It is elegant and striking, and perfectly mirrors the narrative within.

Another more recent example is Philip Palmer’s Version 43:

I saw that on the shelf and instantly wanted to read it. And, luckily enough, I ended up loving the book.

This series will be an ongoing one in which we judge books by their covers, or just the covers themselves. Sometimes we’ll review the art on the covers and what it does to illustrate or mirror the text contained on the pages, and other times we’ll discuss a great book which also happens to have a really nice edition with great cover art.

This series will be about the aesthetics of the books themselves, and will hopefully show that a book’s cover can, in fact, be very important. I’m sure we’ll also talk about some bad covers as well; after all, it is sometimes necessary to poke fun at crap like this:

Sorry about that. Please accept the following as eye-bleach until we meet again:

This is poo.

Transformers: Dark of the Moon is a despicable film, and I intend to say as little about it as possible. It is so terrible that, once this piece is written and posted, I will forget it entirely.

This film is a mess of conspiring talking heads, private character crises, and nonsensical action. Nothing in it coheres, and nothing even approaches cinema. In fact, this film is not cinema, but a gestalt of pricey set pieces that amount to one hundred and fifty-seven minutes of boredom.

What about the fighting robots? Forget about them: even their struggles are not worth watching.



Johnny Cash + John the Baptist + Kane from Kung Fu = Silver John “The Balladeer”

Who Fears the Devil?, By Manly Wade Wellman

One of the great things about buying too many books is that sometimes one gets purchased, shelved, and forgotten about until much later, when it is discovered as a lost treasure under your very nose. And while this particular scenario didn’t happen exactly, what did happen was close to enough to warrant the comparison.

A couple-few years ago I purchased a book called The Old Gods Waken, by a fella’ named Manly Wade Wellman. I had heard Wellman’s name mentioned while searching for books by William Hope Hodgson. I never got around to reading the book, and I didn’t even know what it was really about, and so it sat on my shelf…waiting.

Fast-forward to May, 2011. While reading Goodreads updates, I saw that fellow Genrebuster and friend, Daniel Soler, was reading a book by Mr. Wellman called, Who Fears the Devil?, and I noticed that it contained stories staring the lead character from The Old Gods Waken, a guy named Silver John. After reading D.S.’s take on a few of the stories, I realized that I needed to read some Wellman, and so I ordered Who Fears the Devil?, read it, and instantly fell in love with his Appalachian folklore.

Silver John is a character seemingly tailor made for my liking. He’s a guitar-playing, God-fearing, good-natured man who wanders around the Appalachian mountains helping people fight evil. He’s always got his trusty silver-stringed guitar slung around his back, a song perfect for the occasion ready to be sung, and an open heart waiting, ready to be used to spread good will and beat down Satan’s soldiers and the evil that lurks in the hearts of men.

This particular book, from Paizo Publishing’s Planet Stories imprint, collects all of the Silver John short stories, and reproduces them in an over-sized trade edition with text in double columns emulating the old pulp magazines. The stories range from the merely good (“O Ugly Bird!”) to the downright-fantastic (“The Stars Down There,” “Shiver in the Pines,” “Walk Like a Mountain”). And while they do mostly follow a monster-of-the-week formula (John walks into town, discovers a bad guy doing bad, and puts a stop to it) there are enough creative details that stop the plots from all running together.

What is most striking about Wellman’s work is how simple and elegant it is. His prose is of a straight-forward-no-nonsense kind of style. It is a perfect example of form and function.

*****

Where I’ve been is places and what I’ve seen is things, and there’ve been times I’ve run off from seeing them, off to other places and things. I keep moving, me and this guitar with the silver strings to it, slung behind my shoulder.

*****

Wellman’s style reflects the simple and small lives of the characters in his stories, and yet it also displays the elegance and insightfulness such a simple life can afford. He also has a deep appreciation for the south, and treats his subjects with respect. In this manner I was reminded of Joe R. Lansdale’s admiration for East Texas, and both of these authors use affected styles to make their settings and characters come to life.

*****

She was as tall for a woman as I was for a man.

*****

In addition to his characterizations, Wellman is also a master of mood and atmosphere. His use of folklore and regional superstitions masterfully conveys the settings and situations of these stories. Silver John is pitted against many weird and devilish monsters; creatures like the Behinder, a beast who is never seen because he always attacks from behind. And his descriptions of the surrounding country side are the stuff of classic campfire stories:

*****

In the trees over you will be wings fluttering, but not bird wings. Round about you will whisper voices, so soft and faint they’re like voices you remember from some long-ago time, saying things you wish you could forget.

*****

With Silver John, Wellman created a character and a cycle of stories that is both unique and memorable. By tapping into the power of myth and folklore, Wellman’s creation feels as old as the trees and stones of the Appalachian mountains. It’s hard for me to imagine that these tales are relatively modern, as they feel aged and well worn, familiar yet inspired, simultaneously new and old. Discovering Wellman will surely be one of this year’s highlights, and I’m sure I’ll be reading him for many years to come.

Great Work of Time, by John Crowley

Great Work of Time, 1989, by John Crowley

I will be thinking about this book for a long time.

“Great Work of Time” is a novella about people who travel through time and seek to use their knowledge of time to influence events from their past. The story is set, predominantly, in the British Empire and its African colonial holdings. Not surprisingly, the actions of these time travelers lead to consequences that subsequently spread throughout the continuum of time and space, altering every place and person that they touch.

 

*   *   *   *   *

“It amuses me,” Sir Geoffrey said, “how constant it is in human nature to think that things might have gone on differently from the way they did. In a man’s own life, first of all: how he might have taken this or that accident, this or that slight push–if he’d only known then, and so on. And then in history as well, we ruminate endlessly, if, what if, if only . . . The world seems always somehow malleable to our minds, or to our imaginations anyway.” (p21)

*   *   *   *   *

This general theory of effect is nothing new to the genre of time-travel, yet in his explication of this phenomenon, and in his execution of the story set forth in “Great Work of Time,” Crowley has accomplished something novel and frightening: novel, because the theory that he posits for time travel gives birth to a puzzle-box of plots, each one linked to the other in myriad ways that a lesser writer would find impossible to describe with mere prose; frightening, because Crowley directs his characters to employ this multifaceted instrument in the continuation and perfection of no less a behemoth than the British Empire.

Once the Big Idea of this novella makes its appearance, its connotations loom like a massive, starlit guillotine, its razored face poised above the great works proposed by Crowley’s characters, its fatal fall held back by a few tenuous questions. Yes, these time benders seek to do good and only good for all of humanity–but who are they to say what is good? Yes, they seek to erase the lines of power that tie men and nations together–but are they not themselves the source of a greater power, one that holds dominion over every possible reality?

*   *   *   *   *

The President pro tem drank, then said softly: “We didn’t know, you know. We didn’t understand that this would be the result.”  The drawing of the drapes, the lighting of the lamps, had made the old library even more familiar to the President pro tem: the dark varnished wood, the old tobacco smoke, the hour between tea and dinner; the draught that whispered at the window’s edge, the bitter smell of the coal on the grate; the comfort of this velvet armchair’s napless arms, of this whiskey. The President pro tem sat grasped by all of this, almost unable to think of anything else. “We couldn’t know.”

“Last knew,” the Magus said. “All false, all imaginary, all generated by wishes and fear of others: all that I am, my head, my heart, my house. Not a world’s doing, or time’s, but yours.” The opacity of his eyes, turned on the President pro tem, was fearful. “You have made me; you must unmake me.” (p53)

*   *   *   *   *

These questions of influence and power frightened me as soon as they appeared, and I wondered if Crowley would approach them in a novella of such modest size; when he not only raised these questions, but traced them all the way to their conclusions, I was left stunned by what I read, and what the words made me see.

I am now, having closed the book and placed it to the side, left feeling unsettled: fiction though this may be, it is itself another world, another reality, and what it has shown me has perturbed my own world and my own reality. Somehow, Crowley steps outside of conventional thinking, turns the reader around, points, and says, “Look at it this way.”

I have looked, and I will not forget what I have seen.

*   *   *   *   *

On a more conventional note: as of this writing, “Great Work of Time” is (most unjustly) out of print. Do not let this prevent you from seeking a copy and digesting it for your own well-being. For those who are willing, I suggest the following sites to begin your search:

Update: It has been brought to my attention (thank you Jacob) that this story is collected in the anthology “Novelties and Souvenirs,” which, happily, is still in print.

The Mechanic (2011)

Movies about assassins usually open with the same kind of scene: introduce a character and show some of her or his rhythms–then kill this character off by way of introducing the assassin. “The Mechanic” fulfills this tradition with an assassination that is claustrophobic and brutal. Montage and quick cuts set it all up, and a noisy, almost ambient soundtrack keeps the proceedings chill. By the end of this sequence, the filmmakers have promised two things: this is going to be a violent film–and its going to look and sound cool.

This film is a remake of the 1972 film by the same name, and just as the Charles Bronson vehicle is very much a product of the early 70s, this iteration is loudly present in 2011 in terms of both its composition and its content. Cuts are frequent and jarring, juxtaposing numerous scenes in a kaleidescopic causal chain that contemporary film-goers will recognize. Musical cues are also frequently applied to suggest (if not force) the intended mood of a scene. As for content, cars and guns and cell phones and clothes collectively establish the time and place of the action. So, too, do the fight scenes, which feature the now-popular mixture of styles and brutality.

The story is composed of typical plot points. Arthur Bishop is really good at what he does and a favorite of his employers. He takes on a protege, who serves as a viewpoint for introducing the assassin’s perspective of the world and the people (read targets) in it. The employer does a bad thing, the tables turn, and now Bishop and his protege have to take on the bigger fish. A few scenes are set aside to suggest the emotional state of both Arthur and his protege, but these, too, are subject to weighty music that dissuades any thought or reflection.

What is novel in this film is the execution of its tried material. Bishop is a taciturn man who brings intense concentration to what he does, and the film establishes this through visual cues that suggest the logic of his thoughts. The terse advice and instructions he gives his protege are employed as narration in the scenes where the latter puts these words to practice, and this combination of the verbal and the visual ties these scenes tightly together and invites both the eye and the ear. The action scenes unfold with the right mixture of control and chaos, playing out quickly while making it clear how Bishop and his second take out the opposition through skill and strategy. Most fortunately, Jason Statham’s genuine prowess in the martial arts is featured without being overused, and his  single extended fight scene is an example of fastidious choreography and smart camera work.

Full disclosure: I am partial to Statham, and I am always keen to see him in an action movie. That said, I went into this film with low expectations, so the fact that I had fun watching it was a nice surprise. The 21st century “Mechanic” is made to fulfill any viewer’s wish to watch a badass assassin go to work, and it accomplishes this through smart film-making and the strength of its lead. Even better, the film does so in a lean 82 minutes and change. This is the kind of action film I often crave, but rarely find.

Fast and Furious (2009)

The setup

Dom is a muscle man into muscle cars who cavorts with the wrong side of the law.

Brian is an undercover cop who’s more interested in what’s under the hood of a car than in following the letter of the law.

Mia is Dom’s slinky sister, who appreciates sunshine and puppies, and who knows how to dig a slug out of a non-fatal bullet wound.

The scene

Mia and Brian are sitting at the kitchen table. Since Brian’s re-appearance, Mia has been wondering why he helped Dom get away from the cops way back in the day (at the end of FF1). Brian, rather than answer with something witty (like: “Yo baby: bros before po’s.”) says, “Because Dom has a code.”

“What’s your code?” Mia asks.

“I haven’t figured that out yet.”

The movie

In retrospect, it seems that the people who made this movie hadn’t figured out what to do with the “original parts” that they revived for installment the fourth.

I enjoyed FF1for its portrayal of a tight-knit group of motorheads who care about street racing and family, and who end up on the wrong side of legality due to the former. The dynamic established between Dom and his followers was simplistic but compelling, and the complicating factor introduced through Walker’s character made for decent drama. At the end of the day, FF1 was an entertaining diversion that succeeded through its characters.

Unfortunately, none of these strengths are apparent in this fourth outing. Instead of focusing on their family and the rituals of street racing, Dom and his family are pre-occupied with a drug-dealing scheme that is needlessly complicated and, ultimately, uninteresting. The secretive, underground racing community is here portrayed as dumb, clueless, and entirely ignorant of social networking (how else could a big bad dude kill off the top racers in the city without anyone connecting the dots?). The villains are bullies who mysteriously have access to tools and strategies well beyond their ken. If “parts” is the metaphor that we are using for the composition of FF4, then they are best described as cheap and poorly engineered.

The biggest strike against FF4, though, is that it omits all of the opportunities for character drama that it inherited from the first film. Dom and Brian’s meeting should be tense and angry and uncomfortable; it is none of these. Mia should hate Brian with a passion that flirts with manslaughter; she does not. And the street racing community at large should be furious (pun fully intended) with the drug dealers who are killing off their champions in large numbers; as stated, they are instead oblivious. Gone are the presence and the attitude that made characters stand out in FF1.

What is left to enjoy in this film? There is some decent (and preposterous) action. The return of Vin Diesel is the biggest draw, and even though his character is less interesting, it is good to see him in an action movie again. The film is well edited and easy on the eyes. FF4 is a watchable effort; it is just too bad that it is also a mediocre one.

All You Need is…What?

All You Need is KILL, by Hiroshi Sakurazaka

Yes it’s true; I have no idea what the title of this book means. I thought it was weird when I first picked up the book (it was actually a part of what initially drew my attention, in a WTF? manner), and now after having finished the book I am no closer to deciphering its meaning; it is a silly title. And the book’s cover is silly as well. Between it and the title, one might think that this was a juvenile, YA sci-fi story based on a video game or a manga. So, on the surface there really isn’t a lot going for this.

But whatever you do, don’t pass it up, because it is totally and completely awesome. Hiroshi Sakurazaka’s tale of future warfare can proudly and easily be shelved right next to Joe Haldeman’s The Forever War, and Robert A. Heinlein’s Starship Troopers. As a matter of fact, it’s basically a combination of those two Military SF classics mixed with a bit of the film Groundhog’s Day.

The premise is simple and elegant, a high concept if there ever was one. A soldier dies on the battlefield only to wake up the morning of the previous day, and is then forced to repeat the process over and over again. All told, he fights the same battle and dies about 159 times in the book. An SF premise is offered to explain the time anomaly, and it’s a neat one. However, as with most time travel stories, it is in the reader’s best interest to not over-think the explanation on a logical level. Instead, the time-travel convention should be viewed as an analogy and metaphor for the horrors of war and what violent conflicts can do to the human psyche.

All You Need is KILL is a very fast read; it is action-packed, relentlessly plotted, and entertaining to its core. Next to Joe Haldeman’s Mind Bridge, …KILL contains the best and most wicked action sequence I’ve ever read. It is not overly complicated, nor does Sakurazaka spend a great deal of time detailing the blow-by-blow movement of the action. Instead, the author focuses on the smooth and organic movement of the action, thus creating a thrilling sense of kinetic motion on the battlefield.

The story is not all guns-a-blazin’ action, though. There are also quiet moments containing genuine pathos and character interaction. The two main characters are drawn to each other because of the situation they find themselves in; they are together, but alone, trapped in a world that only they understand. I was reminded of the work of Mamoru Oshii and Mokoto Shinkai in the way the novel balances its action with thought-provoking dialog and pontification. For example, in the heat of a battle, one of the characters asks the other about green tea being offered for free in Japanese restaurants; it was at that moment that I knew the book was working on different level.

All You Need is KILL is a great novel, and nothing more, yet. Apparently Warner Brothers has paid seven-figures for a recently-written screen adaptation of this book. Of course it’s probably been westernized, and I’m sure some of the allure will be lost. In a perfect world we’d see an animated version from one of the two Japanese directors mentioned above, or, even better, no movie at all. It doesn’t need to be a movie, because it’s already a great novel. This cross-media-pollination craze is growing increasingly tiresome as it becomes increasingly more impossible for a thing to simply exist as it is. There is something special about All You Need is KILL beginning its life as a novel, and not an animated or live action film, video game, or comic book; it works perfectly in its current form, and I don’t see a reason for the typical cross-media blitz.